Built for networks, not single servers

Your whole Minecraft network, from one control plane.

Attach your own machines. Describe the groups you want — a lobby, a survival world, a minigame — and Atlas runs them, keeps every proxy pointed at the right backends, and adds servers as players arrive.

One node and three servers, free. No card, no trial clock.

What Atlas does

The parts of a network you would otherwise wire together by hand.

Every one of these is something a network operator normally maintains across a proxy config, a pile of server directories and a scheduler nobody wants to touch.

Groups

Servers that scale themselves

Set a floor, a ceiling and how full is too full. Atlas starts another bedwars when the current ones fill and stops it when they empty, without anybody watching a player count.

Proxy

Velocity and BungeeCord, managed

The proxy is a group like any other. Its list of backends is rewritten as servers come and go, and player-info forwarding is configured on both sides — no secret copied between two config files by hand.

Templates

One definition, every server

Templates stack in layers: a base image, your plugins, per-group overrides. Change the layer once and every server built from it agrees, instead of drifting apart one scp at a time.

Proxy Sync

MOTD and tab list, live

Edit the server list entry, the tab list and the maintenance gate in one place. It reaches every proxy while they are running — nobody is disconnected and nothing restarts.

Consoles

Every log, without SSH

Live console for any server in the network, streamed to the dashboard, with the command box you would expect. Finding out why a server died does not start with finding its machine.

Nodes

Your machines, your data

Atlas schedules and supervises; the servers run on hardware you own or rent. One install command enrolls a box, and it keeps working through a reboot or a lost connection.

How it works

A network running in about the time it takes to read this.

  1. Attach a machine

    Run one install command on any Linux box. It fetches the agent, checks it against a published checksum, and enrolls with the control plane. Docker is installed for you if it is missing.

  2. Describe your groups

    A proxy group and at least one game group. Pick a template, set how many servers should exist and when another should start. Atlas builds them and tells the proxy where they are.

  3. Point your domain at the proxy

    Players connect, land in the group you nominated, and the network grows and shrinks underneath them. You go back to building the server rather than operating it.

eu‑west‑1 — attaching a node
$ curl -fsSL https://get.atlasgg.com/agent.sh | sudo bash -s -- \
    --token atlas_enroll_7f2a… --network fadehq --node eu-west-1

   docker present
   atlas-agent verified against SHA256SUMS
   enrolled — streaming to the control plane

  # the dashboard now shows this machine, and can
  # place servers on it
  node eu-west-1 online · 0 servers · 16 GB free
Pricing

Priced per machine, not per player.

A busy night should cost you nothing extra. You pay for the hardware you attach, and put as many servers on it as it will hold.

Free

$0 forever

Enough to run a real, small network and decide for yourself.

  • 1 node
  • 3 servers
  • Every feature — nothing is held back
  • No card, no trial clock
Create an account

Cancelling returns the account to the free tier rather than switching anything off, so the last thing you had running keeps running.

Questions

The ones worth asking first.

What is Atlas?
Atlas is a control plane for a Minecraft server network. You attach machines you already own, describe the groups of servers you want — lobby, survival, a minigame — and Atlas runs them, keeps the proxy's list of backends correct, and scales each group as players arrive.
How is Atlas different from Pterodactyl or another game panel?
A panel manages servers one at a time: you create a server, you start it, you stop it. Atlas manages the network as a whole. You do not create a lobby server, you describe a lobby group, and Atlas decides how many of them exist right now. The proxy, the forwarding secret and the join routing are consequences of that description rather than things you wire up by hand.
Do I need Velocity or BungeeCord?
You need a proxy for anything with more than one backend server, and Atlas runs Velocity, BungeeCord or Waterfall for you as a group like any other. Player-info forwarding is configured on both sides automatically, so backend servers accept the proxy's identity without you copying a secret between config files.
Where do my Minecraft servers actually run?
On machines you own or rent. You install the Atlas agent on a Linux box, it enrolls with the control plane, and from then on that machine can host servers. Atlas schedules and supervises them; it does not host them for you and does not sell you hardware.
What does Atlas cost?
One node and three servers are free. Beyond that a node licence is $20 per month and puts no limit on the number of servers running on that node, so the price tracks the hardware you add rather than how busy your network gets.
Do I have to restart the network to change the MOTD?
No. The server list entry, the tab list and the maintenance gate are edited once in the dashboard and pushed to every proxy while it is running. Nobody is disconnected and no proxy restarts.

Stop operating your network by hand.

Attach one machine, describe one group, and watch it run itself. The free tier is a real network, not a demo.